
Looking back on The Crew, another Ubisoft game built on the idea of community, I remember loading that game up only to be hit with some story about revenge and racing around the country to take down a crew that wronged you. With that in mind, Riders Republic should open up the genre with its easy accessibility to get you riding, boarding, and more.īoth it and its predecessor are light on story, which, if we are being honest, is the way the game should be. A space that used to be populated by a vast array of accessible games has given way to niche titles that cater to the hardcore fans, the people that continue to come back. When it comes to this genre, it is hard to toe the line between extreme sports and arcade games. Similar to another Ubisoft game, The Crew 2, the game definitely looks back on what made its first game ‘tick’ so to speak.

This newfound freedom increases the way that players can experience their world, and with each addition, the player is given more ways to experience the world of Riders Republic and more ways to interact with friends.īut the world of Riders Republic, just like its predecessor, isn’t perfect. Ubisoft Annecy has taken everything they have learned from their previous outing, Steep, and expanded on it, offering more to do and a more varied world to do it in. Looking back, I enjoyed Ubisoft Annecy’s first foray into the space with Steep, which admittedly was not a perfect game, but the idea of giving players a large amount of freedom to explore a playground, choosing to ride when and how you want, was a pretty solid one. By this point in the game, Ubisoft should understand what makes a multiplayer-centric sports game fun.
